Dec 08, 2010, 11:33 PM // 23:33
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#281
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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thinking something along these lines. would be fun to play. maybe swap to imba if theres a little too much incoming damage or w/e.
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Dec 08, 2010, 11:47 PM // 23:47
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#282
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Ghull Ka
No matter what overall teambuild I come up with, I'm pretty sure there'll be two or three copies of "Fall Back!" in my 7-hero parties.
Love me some perma-33% speedboosts!
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I don't get why this is such a low priority in hero builds. Moving faster > excessive defense in most places.
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Dec 09, 2010, 01:41 AM // 01:41
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#283
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Wilds Pathfinder
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Quote:
Originally Posted by robo47
How well do heroes use keystone signet/VoR?
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They dont use keystone that well, its a shame because it has alot of potential. VoR has a similar issue, heros do not prioritize skills like VoR on grouped mobs. Panic, Psychic Instability, and Energy Surge are better used by heros, simply because the area of effect is nearby and have a greater chance of hitting more than one foe. Keystone signet and VoR hit adjacent targets, which is pretty much right next to another target. However, depending on your situation and ability to group foes together you will get better results.
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Dec 10, 2010, 03:20 AM // 03:20
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#284
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Ascalonian Squire
Join Date: Jul 2008
Location: Make stuff die and kill it to death
Guild: Lita Is Totally Awesome[LITA]
Profession: W/E
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I think i will go:
1: Dragon Slash Save Yourselves (me)
2: WarriorEndurance/Dagger Warrior (distracting blow, disrupting dagger)
3: DragonSlash/Conjure (savage slash, distracting blow)(no conjure If i use OotV)
4: WarriorEndurance/Axe Warrior (cry of frustation, power spike)
5: Panic/Resto Mes or maybe OotV/Resto Necro
6: MM/Prot Necro
7: SoS/Splinter/SoH Rit
8: Curse/Resto Necro (although the only curses i am thinking of are enfeebling blood and shadow of pain)
I like warriors, so I have to play with them
[edit] Version 2:
A couple of concerns with OotV is with Asuran Scan not effecting lifesteal (i think) and death nova may stop OotV from working. So could replace the skills with OoP/Cultest Favor or swap the MM for a build designed to keep the minions alive with stronger minions.
[edit] I'm actaully thinking of dumping the MM for a N/Mo WoH Hybrid (concerned theirs not enuogh healing) - guess ill play with it when the 7 heroes comes out!
What do you guys think?
Last edited by Lita; Dec 12, 2010 at 10:21 AM // 10:21..
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Dec 15, 2010, 11:14 PM // 23:14
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#285
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Ascalonian Squire
Join Date: Oct 2009
Profession: N/
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AOTL seems to be the cool thing to put on bombers right now, so there it is. I'm not very happy with the SS, as a general rule I don't like MoP and SS in the same team, and I'd prefer to not use a 12 spec in curses for something I don't need, so any suggestions would be great.
Scrutinise away, I want to make this as OP as possible.
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Dec 15, 2010, 11:24 PM // 23:24
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#286
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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You have two heals.
Well, three including Kaolai.
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Dec 15, 2010, 11:27 PM // 23:27
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#287
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Ascalonian Squire
Join Date: Oct 2009
Profession: N/
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Blood bond and dwaynas sorrow are indirect heals, Hayda has 2 party heals. If I make the SS a N/Rt with resto do you think that would suffice?
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Dec 16, 2010, 01:03 AM // 01:03
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#288
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Ascalonian Squire
Join Date: Jul 2008
Location: Make stuff die and kill it to death
Guild: Lita Is Totally Awesome[LITA]
Profession: W/E
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The idea is to have 4 high damage warriors supported with lots of healing and protection and damage boosters.
I got rid of the MM because I don't like waiting around for minions to catch up and the party wide 25%/33% IMS is very useful as a damage booster as you can get to mobs faster and just for general running.
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Dec 16, 2010, 01:06 AM // 01:06
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#289
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Administrator
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Just an fyi, Preservation is complete rubbish. The range is tiny, the health return is low, and it only has a small chance of healing the person that actually needs health.
__________________
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Dec 16, 2010, 01:13 AM // 01:13
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#290
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Ascalonian Squire
Join Date: Jul 2008
Location: Make stuff die and kill it to death
Guild: Lita Is Totally Awesome[LITA]
Profession: W/E
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Yea I was not very sure what to put as the elite. Maybe Xinraes weapon or weapon of remedy might be better... Thankyou for the help^^
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Dec 17, 2010, 02:13 AM // 02:13
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#291
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: GWFC
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As a general rule,
*Paragons get better the more of you have of them. That said, paragons as a damage source is pretty weak considering the single target type of damage you get.
*Spiteful Spirit is going to be a wasted elite but if you want to run curses, take another elite skill.
*Party Healing is important to have, and easy to fit in on many bars.
*Hex Removal is key in many areas, and elite removal might be necesarry.
*AoE is more king than ever, even die-hard Discord fans will realise this quickly.
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Dec 17, 2010, 05:46 AM // 05:46
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#292
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Lion's Arch Merchant
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Quote:
Originally Posted by Satans Soldiier
Blood bond and dwaynas sorrow are indirect heals, Hayda has 2 party heals. If I make the SS a N/Rt with resto do you think that would suffice?
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I'd highly recommend making Livia an N/Rt, you could give her spoil victor for huge damage on bosses and any enemies who would attack the minions. I wouldn't say spiteful spirit is bad but you can certainly lose it in exchange for rit healing.
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Dec 17, 2010, 05:19 PM // 17:19
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#293
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Desert Nomad
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I'll probably run something along the lines of:
R/W Barrager
Barrage/Distracting Shot/Needling Shot/"By Ural's Hammer!"/"Save Yourselves!"/"For Great Justice!"/Ebon Battle Standard of Honor/Antidote Signet
Rather standard barrage build. Keep up SY to make party not die. EBSoR + BUH combine with barrage to put out decent damage, about 100ish damage per hit on 60 AL. Since most of the damage is armor ignoring it scales well even on stronger mobs. Splinter [email protected] channeling will buff that to Holy-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing-Shit-Ridiculous damage, especially since BUH affects it. Needling Shot buffs up to pretty damn good DPS if you need to finish off a lone boss or high level monk running around. Distracting shot is here just because I'm a Ranger and I'll feel bad if I don't take it. Antidote Signet comes along just in case, though we should have more then enough condition removal as it is.
3 AotL MM Heros
Deathly Swarm/Aura of the Lich/Masochism/Animate Bone Fiend/Signet of Lost souls/4 unused slots
Give BotM and Dark Bond to one or two of them (dark bond can go on all 3 but its probably a waste of slots). Other slots get curse or restoration spells. Take out Deathly Swarm if its an area that shits over armor-respecting damage, which is the vast majority if you aren't doing WiK stuff but I haven't cared to do much else lately. Against standard-armored foes its a Discord (EBSoH buffs DS, unlike Discord) that is AoE and non-elite. Also, its fun to own stuff with the necro-equivalent of Flare. Of course, massive amounts of minions (bone fiends mostly) combos with EBSoH to do rape-worthy damage even on high armor enemies.
I am intentionally NOT using Blood bond because IMO it is shit. Blood magic is otherwise a dead-end attribute, it has a small AoE, and using Enfeebling Blood or Shadow of Fear keeps your army alive much better then some scattered healing. See: Every discussion ever about whether red bar up spells are better then reducing the source of damage in the first place. Also not using minion bombers because they are fickle in terms of how much damage they ultimately do and for a c-space build having more minions simply makes you safer.
1 Panic Mesmer hero.
Panic/Empathy/Wastrel's Demise/Wastrel's Worry/Channeling/3 unused slots
Fairly standard build. Panic is just an overpowered skill, anything with it is awesome. Rest of skills should probably be some more energy management of some sort.
1 Channeling/Restoration hero
Splinter Weapon/Painful Bond/Signet of Spirits/Spirit Light/Mend Body and Soul/Protective was Kaolai/Spirit Siphon/1 unused slot
Splinter weapon is ridiculously overpowered. A Barrage on 5 enemies will do nearly 1000 damage (avg of 200 to each target), in addition to my already buffed barrage doing 500 damage (100 to each target). Again, most of it being armor ignoring.
SoS is pretty overpowered as well for obvious reasons, putting out large damage (combined with Painful Bond and my paragon), along with being the rit-equivalent of soul reaping when combined with Spirit Siphon.
1 Communing/Restoration hero
Signet of Ghostly Might/Pain/Anguish/Shadow Song/Spirit Light/Mend Body and Soul/Protective was Kaolai/Boon of Creation
Just a crap load of damage. Not actually sure how well a hero can use this build since it has no Summon Spirits, might end up low on energy and need to be changed for something else. But holy crap does Anguish pump out damage when under Signet of Ghostly Might, Painful bond, and Anthem of Envy. If only EBSoH worked on Spirits (MAKE IT SO ANET!)
1 Command Paragon hero
"Go for the Eyes!"/Anthem of Envy/"Fall Back!"/Aggressive Refrain/Signet of Return/3 unused slots
GftE boosts minion damage (+40% damage on critical, though they don't automatically do max damage), so its automatically in. Anthem of Envy boosts Spirit damage, so its automatically in. Fall Back moves shit around faster. That's about it. Don't have an elite yet. Focused Anger might be best for general use, spamming shouts more often. You could alternately use him as anti-hex if you need to for hex heavy areas (though in my experience, if you give your heroes melee weapons 90% of hexes will end up on the minions instead of your party). Also not sure whether to give him a spear. Precasting Splinter weapon on me and a volley paragon could potentially insta-wipe mobs in a lot of areas.
Overall, the build should be nigh-indestructible sitting behind 33 lvl 21 minions (who can all be healed by a double-strength heal party every second), along with a spirit wall. Everything's damage gets buffed by a lot of things, I have AoE attacks that put everything but HB warriors to shame, and the party is sitting under SY just in case anything even looks past the wall of allies.
My own build should be easily modifiable for any physical class, as long as you can go /W and run SY you are golden (may need higher or lower rank of course depending on build, I'm maxed so it doesn't matter to me). A caster player is harder to make optimal since you don't have the AoE splinter weapon raper and SY is not available, but any decent caster build should still be able to ride this through most any area that has corpses available.
On a related note, it would be awesome to see this build ran with 2 other players using Volfen form and Ursan form, using their shouts. Essentially these would replace Signet of Ghostly Might, give more damage, and affect all minions and spirits. If I'm not messing my calculations up a single bone fiend would deal nearly 60 DPS with all buffs added together. Obviously its not a sustainable effect but maybe a cool thing to try in the elite areas?
EDIT: Example build in team builder.
Last edited by Kunder; Dec 18, 2010 at 12:27 AM // 00:27..
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Dec 17, 2010, 06:35 PM // 18:35
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#294
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Hey all, here's my team. Any and all critiscim (sp?) is welcome
Top build is for me and is left blank so that I can run I want when I want.
Please help me out and give me some critique!
EDIT: forgot to put rune bonuses but they should be pretty strait forward. Iv got a major rune on Morgahn and Hayda to reach breakpoints for some skills, but otherwise, its all minors on all attributes in use. Olias' soul reaping should also be at 8, not 4.
Last edited by Lanier; Dec 17, 2010 at 10:26 PM // 22:26..
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Dec 18, 2010, 06:16 PM // 18:16
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#295
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Lion's Arch Merchant
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Always wanted to try a symbiosis team....
Everyone would have like 1000hp, and dwayna's kiss would heal for up to like 300 if the target has prots on them. Just make sure you have enough enchantment removal for the area so your enemies don't have massive hp, and use dwayna's sorrow and aegis to cover the important enchants when necessary. Not sure if it's worth it but would be tons of fun.
Oh and prot spirit should be spirit bond, since obviously prot spirit is a lot weaker when you have 1000+ hp.
Should probably have a bonder but I'm too lazy to micro a hero bonder.
The eles can be swapped out for anything that uses enchants.
The well is well of the profane, removes enchants on enemies in it and they cannot be enchanted. In enchant heavy areas you could bunch the foes up and focus one down to get a well up and then you don't have to worry about symbiosis buffing them.
Last edited by Necromas; Dec 18, 2010 at 06:28 PM // 18:28..
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Dec 18, 2010, 08:04 PM // 20:04
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#296
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Quote:
Originally Posted by Lanier
Hey all, here's my team. Any and all critiscim (sp?) is welcome
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Needs dual Fall Back
Here's my version of the 7-hero paraway:
I've taken liberties with less defense due to the imba, but I think it should do okay without it in most areas as well.
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Dec 19, 2010, 08:42 AM // 08:42
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#297
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: Me/
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I hear necros and mesmers and ritualists are good. This must be great, then!
Yeah, it's kind of a joke. The damage looks pretty unreliable, at least to me. But I like mesmers, and I've been looking for excuses to play Keystone bars since beta, so I'll probably try something like this at least once.
I also still want to do 3x RoJ. Replace two mesmers and a necro with monks, run Panic instead of Keystone, and you're good to go!
Last edited by Pyrthas; Dec 19, 2010 at 09:07 AM // 09:07..
Reason: typo in build screenshot
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Dec 20, 2010, 03:36 AM // 03:36
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#298
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Wilds Pathfinder
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With our newest hero, I have been toying around with a 3rd Paragon Hero on my Para teambuild. I have two copies of Anthem of Flame, Finally of Restoration, and Chorus of Restortion. The two Warriors are to help spread burning and get the most out of Orders. They can be replaced with an SoS/Resto, MM with Splinter, or whatever.
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Dec 22, 2010, 09:34 AM // 09:34
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#299
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA/NJ/EST
Guild: [LoD] IGN: The Netnabi
Profession: A/
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EDIT:New builds in another post on next page.
http://img141.imageshack.us/img141/8...ld7heros1c.jpg
This is the team I will probably use most of the time when 7 heroes comes out. I was wondering what your guys opinions were, especially about my IV Orders Necro and my player sin build, I've just started using it and its worked fantastic, especially compared to the WotA(JS,FF,DB) sin. I was also wondering what you guys thought about me not bringing any Rits. I havent found them much help even using the spiritway builds with the current system, so I figured I would just drop them all together for a more rounded set up like this. Am I lacking anything? Any improvements you could think of? Any and all help would be appreciated.
Last edited by Net The Nabi; Dec 22, 2010 at 06:20 PM // 18:20..
Reason: Changed RoD on Ogden to Smiters Boon
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